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Comic 56: A Rare Opportunity - 7

found in Rare A Rare Opportunity - 7

So after that, Rare started working for Microsoft, making more games... however, Microsoft isn't too happy about the sales.

Also, this is the first comic I've tried drawing in Manga Studio instead of SAI... Did everything in MS5 (except for some backgrounds) and... I still have some things to learn, especially regarding brushes and lineart... but I think I'm going to like this program, if only because of those nice bubbles.


by AlphaCalibri at 22nd Jul 2015, 6:36 AM

The big project is gonna be Nuts and Bolts isn't it?

That didn't go to well,,,
Have fun Microsoft

by Zanreo at 22nd Jul 2015, 6:45 AM

Hm, that could work too, but what I have planned is... well, you'll just have to wait and see!

by lirvilas at 22nd Jul 2015, 6:38 AM

Yeah, the ease of generating word bubbles is one of the underappreciated benefits of MS5. Nice page!

by Zanreo at 22nd Jul 2015, 6:47 AM

Indeed, when you're making a comic it's useful to have comic tools like bubbles and frames... While I like SAI, I'm so happy I don't have to deal with its lack of a text tool anymore!

And thanks!

by NeilKapit at 22nd Jul 2015, 6:57 AM

Poor Rare. I guess fate grabbed the Ghoulies.

by Zanreo at 22nd Jul 2015, 7:20 AM

Heh... Yeah, he's not doing too well right now.

by melaredblu at 22nd Jul 2015, 7:59 AM

Oh, Microsoft. I like your computers, but your console? Pass.

by Zanreo at 22nd Jul 2015, 8:02 AM

Yeah, I've also never been the biggest Xbox fan...

by NeilKapit at 23rd Jul 2015, 2:49 AM

For better or worse, they were the most influential force of the Big Three in the most recent generation of video games. Too bad that was at Rare's expense.

by ProfEtheric at 22nd Jul 2015, 8:24 AM

Hee hee! I about did a spit take on that third panel!

by Zanreo at 22nd Jul 2015, 3:29 PM

Glad you like it, I had fun drawing that panel :D

by MadJak91 at 22nd Jul 2015, 9:29 PM

Paper cuts always look so painful...

Yeeeeeah... Expectations. Sheesh! Sadly it became a new trend these last two years.
I always hated the fact that 1 million sales = failed. Can you be MORE arrogant than that?
So many past successful games and NONE cared it sold a few hundred thousand.
Or stop using overblown budgets where 70% is marketing because then of course you need to earn double.
Sometimes I wonder if we are going back to the PAC-MAN and ET fiasco.

Good of you to address this indirectly :)

by Zanreo at 22nd Jul 2015, 9:39 PM

Yeah, I really don't like how the budgets for games just keep rising and rising (and the "OMG WE NEED MUCH BETTER SPECS FOR THE NEW GEN CONSOLES" isn't helping this - just how much better specs and graphics do we really need at this point?)... they need to sell more and more and because of that can't take as many risks anymore (or make a "weaker" game... that will be considered "not taking enough advantage of the platform") just giving us more of the same old games. How about maybe focusing more on new ideas rather than putting too much money into graphics, specs ect.?

I sometimes wonder if the industry could use a new "crash" soon... because these rising costs can't keep rising like this forever.

by MadJak91 at 22nd Jul 2015, 9:46 PM

Yep. The beauty is how blind some of those companies are.
Look at it. Look at KickStarter.
They say: "Oh, those games are a thing of the past." or "No one is interested in those anymore."
All you need to do is look at some successful KS game and see all the millions they "lost" by ignoring the games.
What other proof you need to see that huge budgets do not have to keep rising and that people are perfectly willing shelling out money for those games.

by Zanreo at 22nd Jul 2015, 9:52 PM

True... I heard recently that Capcom said they wouldn't keep making games for franchises where the last game sold less than 2 million or something, ect...

Kickstarter is nice, yeah, and shows that people are actually still interested in games like this... no wonder all these developers are leaving their big companies to kickstart "spiritual sequels" of their ignored franchises. Also, no need to always go for the same audience with all your games! Even they are going to tire eventually if it's all the same over and over again.

Another reason for me to go indie - I won't have my games ruined and turned into a bland version of "what sells better to some publisher's idea of "gamers"" by executive meddling...

by Neil Kapit at 23rd Jul 2015, 11:49 AM

Ahh, Capcom's classic "we're steadily failing, so we'll stay the course" technique. See also: Square Enix, Sega, and pretty soon, Konami

Neil Kapit
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